One big draw of this re-release is the post-game mode Magolor Epilogue: The Interdimensional Traveler. The addition of masks in Return to Dream Land Deluxe (which are like aesthetic optional collectibles you can paste on your face) is a cute idea, barring the fact that some of them look like you’re wearing other character’s skin (my wife had a field day picking out the most disturbing combinations). More Deluxe-specific tweaks include a “Helper Magolor” option, which saves you from pits like Beat in the Mega Man series: perfect for youngsters or first-timers who might sap the collective extra life pool. Drop-in/out support further adds to the laid back feel of this packed game, made for pretty much everyone. With the ability to have four players tap in as Meta Knight, King Dedede, Bandana Waddle Dee (or any number of Kirbys), it also becomes a lightning rod for a relaxing multiplayer affair. Most of the lows you’ll encounter are over in a flash, and it’s time to move to the next thing. But those sections are usually at the end of an already great stage, and bookended by a dimensional challenge room that you can open up with said Super Ability. I’m not a big fan of the “Super Ability” mechanic (where Kirby basically goes Super Saiyan in select sections and destroys everything on-screen with the press of a button), especially in multiplayer where the other three characters are taking a backseat. There’s not a lot of nonsense here, and the hook of fixing up newcomer Magolor’s ship is a tad more interesting than “Dedede or some other upfront big bad most be stopped again.” There are a few hiccups that are still present. If it had to describe it in brief why this game works so well, I would say that it’s just a plain old “clean” Kirby experience.
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